Wednesday, December 5, 2012

Fascinating Destinations

From the notes of Duncan-Enzmann:

Model of a Torch



As soon as ships are built that can traverse interstellar distances above 959c colonization will explode. Robotics computers, resource glut, will mean at least 10,000 star ships moving out per year. Fascinating destinations to the edge of the galactic disc.


Numbers of Landfalls:
3 parsec 10 light year zone: 12 stars
5.5 parsec 18 light year zone: 96 stars (about 8 are white dwarf stars, others are yellow G sun-like, orange K cool sun-like, M crimson cold sun-like)
11 parsec 36 light year zone: 664 stars
15 parsec 49 light year zone: 1600 stars
31 parsec 100 light year zone: 16,000 stars
62 parsec 200 light year zone: 160,000 stars
125 parsec 400 light year zone:240,000 stars
250 parsec 800 light year zone: 2,000,000 stars
310 parsec 1000 light year zone: 6,000,000 stars
Total major and minor colonies: 6,420,000 in 300 years

30,000 light years to the center of the milky way
2,000 light years from the upper surface of galactic disc to the lower "surface of galactic disc

A large passenger carrying echo-Lance would cost in the vicinity of 5 billion dollars per ship. Even at 50 billion per ship the off-earth ship yards would work 24 hours a day year-in year-out producing ships.

Such a ship could carry a minimum of 5,000 and maximum of 22,000 persons; this would average 150,000,000 outward bound persons per year. This would in no way "solve" (if a solution is needed) the alleged "population problem" (if there was is or ever will be such a problem.) Such a migration would, however, open the escape gates wide for just about all restless souls.

It is not impossible that 300 to 500 years after star flight in vehicles that can move at speeds above 957c, that mankind, now in at least 1,000,000 settlements, will produce 50,000,000 to 1,000,000,000 ships per year which will thunder outward at close to the speed of light. Consider: the world today produces on the order of 50,000,000 motor vehicles a year. Wait - see what life will be when robots are fully developed.

For some people the most fascinating discovery could be an uninhabited planet, perhaps with unintelligent plants and animals that are not overly hostile. For other people and groups, such a land fall is not by any means the most fascinating, or desirable. But first let us consider Earth-like planets:



Probability of Earth-like planets, or at least planets with breathable atmospheres:

Parent stars

unlikely; about (around) type 1 stars - too hot, too short lived

likely; about type II stars -  just right = man galactic population

Likely; about F G K M stage type II stars

Consider photon-life zones about F G K M stage type II stars

And consider ERG (early red giant) ignition which will generate rocky terrestrial type bodies

K and M stars are more abundant so most planets will be cold, but nevertheless livable.

Without a moon (doublet like Earth-moon) oceans could dominate over continents, in fact planets could be quite Earth-like but with a few island-like land areas in universal oceans

Life on an island world could be enchanting, timelessly beautiful, eternal lotus lands

Cold dusty planets with rare salty ponds and springs gushing or trickling hot, warm and freezing brine would be common, the air would be breathable, water would be precious

life could be dreamlike on a vast windy planet wide desert with occasional snug oases. People on such a planet might well be semi-nomadic and compelled to travel yet again to yet other stars.

A passenger service might be comprised of 3 to 10 starships
the fleet depicted (illustration not found) is comprise of 6 starships each ship has a company of men, women, children who live aboard. The ships companies own the ships. the fleet is an independent city state that gains wealth, often as new ships, by carrying passengers to interstellar destinations. The fleet also establishes the passengers. Each chip carries 200 to 500 persons in its company. A ship in deep space can be operated by 3 persons.






 

3 comments:

  1. How does Doc E propose FTL works?

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  2. Not something I would know how to explain. I do have confidence that his designs work, his countdown system is still used on all missiles and rockets, and he was ready to be the man in the first manned explorer, had they chosen to go ahead. Perhaps later posts will shed some light. I am still going through his notes.

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  3. Spoke with Doc E today, relayed your question. We will discuss this and post some info. For now, Bussards work was one foundation for the system (Doc E worked with him), Bussard's net however was impractical. Hydrogen is scooped into a funnel, under pressure and through many steps becomes iron, giving off a tremendous explosion of energy. The starship - in relative time - is hit by the energy which happens in real time, propelling it forward. There is unlimited fuel source in space, if it can be harvested. That is where the net is crucial.

    An analogy is this: in the breakdown lane of a highway are hundreds of people with baseball bats. As a car passes them they hit its trunk with the bat. One bat may not be significant, but if many bats hit the car it will boost its speed. The car is traveling in relative time, the people with the bats are in real time.

    Crude, too basic, but pertinent. The scoop is crucial, and Doc E has a design which is genius, and works. More on that when he says its ok. Doc also mentioned Taylor, who is known from the Orion project.

    Why not join this blog and then you will know when stuff is posted? Love to have you. Check out the Once Upon a Time blog that I keep (linked in tabs above), much of what Doc E teaches me is there in posts about symbolism.

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